
Diablo III: Reaper of Souls

Diablo III: Reaper of Souls

Diablo III: Reaper of Souls
“Diablo III: Reaper of Souls” is one of Blizzard’s best pieces of storytelling. It shifts the tone from Diablo III’s chaos to something darker, colder, and more tragic. This is our own original music and sound design interpretation of the cinematic reveal.
After the defeat of Diablo in the base game, Tyrael—now a mortal—recovers the Black Soulstone, the artifact that contains the essence of all seven Great Evils. He fears it’s too dangerous to destroy, so he hides it deep within a Horadrim tomb. But before they can seal it, Malthael, the former Archangel of Wisdom turned Angel of Death, shows up.
The cinematic shows Malthael as this haunting, ghostlike figure in a black cloak, wielding twin sickles. His wings are now wisps of smoke instead of light—signaling he’s not exactly Heaven’s poster boy anymore. He annihilates Tyrael’s Horadrim guards effortlessly and takes the Black Soulstone, declaring his plan to end all demonic corruption by wiping out humanity itself (since humans carry demon essence from their Nephalem ancestry).
Thematically, it flips the series’ dynamic—evil isn’t just from Hell anymore. Heaven’s gone rogue. Malthael sees “purity” through extermination, which makes him arguably more terrifying than Diablo.
It’s basically Diablo meets Death itself. The trailer sets the stage for the expansion’s story: humanity caught between the remnants of Hell and a fallen angel who thinks genocide is salvation
This soundtrack starts cold and sacred, matching the haunted visuals. It builds tension through restraint, not action, and supports the weight of the voiceover. For “The Black Soulstone” cue, we used a low rumble and medieval textures, more like the world reacting than music playing.
“Malthael’s arrival” brings silence first, then inverted choirs and ghostly pads that hint at his fallen angel past. “The Purge” flips into sharp, rhythmic chaos with twisted cuts, tremolo violins, and non-standard transitions without typical heroic action cues.
In the final cue, his monologue blends with deep strings, distant choir, and funeral drums. The sound design stays cold and sparse throughout. No cliché demonic roars, just dread, discomfort, and the feeling that something ancient is shifting.
Music: Răzvan Păun (“LeShaman”) | Sound Design: Adrian Klein | Violin Recorded and Performed by Irina Perneș