Poster for The Matrix Awakens: An Unreal Engine 5 Experience, showing a digital green city with glowing code.

The Matrix Awakens

This sound design project was part of my research for The Matrix Awakens, created as a technical demonstration for Unreal Engine 5. Using the original bullet-time sequence from The Matrix (1999) as a reference, I recreated the entire audio experience from scratch using only the Serum synthesizer as the primary source for the sounds.

  • Year
  • Tag
  • Cinematic
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  • Game
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This project began as sound design research for The Matrix Awakens, developed for Epic Games as a technical demonstration of Unreal Engine 5. I used the original bullet-time sequence from The Matrix (1999) as a reference during the research phase and recreated the entire audio experience from scratch, including sound effects, editing, and music. The goal was to explore different approaches to slow motion and develop ideas that could support the final experience.

Every sound you hear in the sequence, except for the first gunshot and the background music, was synthesized entirely using just one synth: Serum v1. No pre-recorded samples, no layered sound libraries. Everything was generated and shaped from scratch.

The goal was to show the creative range of a single synthesizer, even a software one, when paired with careful editing and sound placement. Everything was bounced in place and processed. Even the first gunshot is mostly synthesized, but to keep a sense of realism and avoid a sci-fi tone, I layered it with Krotos Weaponiser and retained the original identity of the Desert Eagle Mark XIX used by Agent Smith in the film.

Custom Patches

Here are a few audio examples of the custom-made patches I created specifically for this sequence. I brought in some extra flavor during post-processing using Moog-style filters, but most of the credit goes to Serum for its versatility.

Slow motion
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Slow motion
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Flybys synthesis
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Flybys synthesis
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Whoosh transition
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Whoosh transition
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A fantasy short written and directed by Andy (Andreas) Goralczyk with production by Ton Roosendaal and Francesco Siddi. An open-assets short film from Blender Animation Studio, Spring is a visually rich, music-driven story with no dialogue, making it the perfect canvas for sound & score experimentation.

A fantasy short written and directed by Andy (Andreas) Goralczyk with production by Ton Roosendaal and Francesco Siddi. An open-assets short film from Blender Animation Studio, Spring is a visually rich, music-driven story with no dialogue, making it the perfect canvas for sound & score experimentation.

A fantasy short written and directed by Andy (Andreas) Goralczyk with production by Ton Roosendaal and Francesco Siddi. An open-assets short film from Blender Animation Studio, Spring is a visually rich, music-driven story with no dialogue, making it the perfect canvas for sound & score experimentation.

Make Sound

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Make Sound

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Make Sound

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