Poster for The Matrix Awakens: An Unreal Engine 5 Experience, showing a digital green city with glowing code.
Poster for The Matrix Awakens: An Unreal Engine 5 Experience, showing a digital green city with glowing code.
Poster for The Matrix Awakens: An Unreal Engine 5 Experience, showing a digital green city with glowing code.

The Matrix Awakens

This sound design project was part of my research for The Matrix Awakens, created as a technical demonstration for Unreal Engine 5. I reimagined the audio for a slow-motion scene from the original Matrix film, rebuilding everything from scratch using Serum. It’s proof of how much can be done with limited tools and a bit of imagination.

  • Year
  • 2024
  • Tag
  • Cinematic
  • Type
  • Game
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The process

This is a conceptual sound design project based on a brief from a AAA game developer, focused on exploring the effect of slow motion. The sound is synced to an iconic scene from The Matrix (1999), directed by the Wachowski brothers. I reimagined the entire audio for the sequence, including both music and effects, treating it as a self-contained moment outside the context of the original film. It was created as a technical demonstration for Unreal Engine 5 to highlight its capabilities.

Every sound you hear in the sequence—except for the first gunshot and the background music—was synthesized entirely using just one synth: Serum v1. No pre-recorded samples, no layered sound libraries. Everything was generated and shaped from scratch.

The goal was to show the creative range of a single synthesizer, even a software one, when paired with careful editing and sound placement. Everything was bounced in place and processed. Even the first gunshot is mostly synthesized, but to keep a sense of realism and avoid a sci-fi tone, I layered it with Krotos Weaponiser and retained the original identity of the Desert Eagle Mark XIX used by Agent Smith in the film.

Custom Patches

Here are a few audio examples of the custom-made patches I created specifically for this sequence, all using only Serum v1. I brought in some extra flavor during post-processing using Moog-style filters, but most of the credit goes to Serum for its versatility.

Slow motion
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Slow motion
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Flybys synthesis
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Flybys synthesis
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Whoosh transition
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Whoosh transition
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A fantasy short written and directed by Andy (Andreas) Goralczyk with production by Ton Roosendaal and Francesco Siddi. An open-assets short film from Blender Animation Studio, Spring is a visually rich, music-driven story with no dialogue, making it the perfect canvas for sound & score experimentation.

A fantasy short written and directed by Andy (Andreas) Goralczyk with production by Ton Roosendaal and Francesco Siddi. An open-assets short film from Blender Animation Studio, Spring is a visually rich, music-driven story with no dialogue, making it the perfect canvas for sound & score experimentation.

A fantasy short written and directed by Andy (Andreas) Goralczyk with production by Ton Roosendaal and Francesco Siddi. An open-assets short film from Blender Animation Studio, Spring is a visually rich, music-driven story with no dialogue, making it the perfect canvas for sound & score experimentation.

Make Sound

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Make Sound

makesound.design

Make Sound

makesound.design