
The Matrix Awakens

The Matrix Awakens

The Matrix Awakens
This sound design project was part of my research for The Matrix Awakens, created as a technical demonstration for Unreal Engine 5. I reimagined the audio for a slow-motion scene from the original Matrix film, rebuilding everything from scratch using Serum. It’s proof of how much can be done with limited tools and a bit of imagination.
This is a conceptual sound design project based on a brief from a AAA game developer, focused on exploring the effect of slow motion. The sound is synced to an iconic scene from The Matrix (1999), directed by the Wachowski brothers. I reimagined the entire audio for the sequence, including both music and effects, treating it as a self-contained moment outside the context of the original film. It was created as a technical demonstration for Unreal Engine 5 to highlight its capabilities.
Every sound you hear in the sequence—except for the first gunshot and the background music—was synthesized entirely using just one synth: Serum v1. No pre-recorded samples, no layered sound libraries. Everything was generated and shaped from scratch.
The goal was to show the creative range of a single synthesizer, even a software one, when paired with careful editing and sound placement. Everything was bounced in place and processed. Even the first gunshot is mostly synthesized, but to keep a sense of realism and avoid a sci-fi tone, I layered it with Krotos Weaponiser and retained the original identity of the Desert Eagle Mark XIX used by Agent Smith in the film.
Here are a few audio examples of the custom-made patches I created specifically for this sequence, all using only Serum v1. I brought in some extra flavor during post-processing using Moog-style filters, but most of the credit goes to Serum for its versatility.