The process
The trailer is all about nonstop action, stylized violence, and emotional intensity (never mess with the man’s dog). It’s a world of assassins, gun-fu chaos, and a brutal code of honor. The sound had to match that energy.
The recipe for this was a proper sound sandwich. My process involved building custom gunshot sounds on top of modular synths, software synth layers, and some pretty wild Radium patch stacks for texture. I also used Krotos Weaponiser with custom samples. A really fun project that was all about creating stylized chaos with sound.
Messy? Definitely. Fun? Absolutely